Ryan — Creative Software Engineer (Primary)

Interactive graphics, realtime systems, and WebGL experiments. I build visual systems, demos, and production tools that explore realtime rendering and expressive UX.

Projects — Interactive Visuals

Portfolio of realtime visual systems, demos, and generative art. Technologies include WebGL, three.js, GLSL, and Web Audio.

Projects — Tools & Infrastructure

Tools for content pipelines, build/test automation, and small engines for rapid prototyping and deployment.

Research & Experiments

Sketches exploring procedural generation, physically-inspired motion, and data-driven visuals.

Open Source

Selected contributions and libraries with active maintenance and clear documentation. Emphasis on usability and performance.

Writing

Longer notes, technical writeups, and essays about rendering, architecture, and tradeoffs made while shipping projects.

Speaking & Workshops

Talks and workshop materials on WebGL, realtime graphics, and building interactive prototypes.

About

Background, interests, and a short CV summary. I enjoy building systems that encourage playful exploration and polish.

Contact

Get in touch: you@example.com — or view code at GitHub.