Interactive graphics, realtime systems, and WebGL experiments. I build visual systems, demos, and production tools that explore realtime rendering and expressive UX.
Portfolio of realtime visual systems, demos, and generative art. Technologies include WebGL, three.js, GLSL, and Web Audio.
Tools for content pipelines, build/test automation, and small engines for rapid prototyping and deployment.
Sketches exploring procedural generation, physically-inspired motion, and data-driven visuals.
Selected contributions and libraries with active maintenance and clear documentation. Emphasis on usability and performance.
Longer notes, technical writeups, and essays about rendering, architecture, and tradeoffs made while shipping projects.
Talks and workshop materials on WebGL, realtime graphics, and building interactive prototypes.
Background, interests, and a short CV summary. I enjoy building systems that encourage playful exploration and polish.
Get in touch: you@example.com — or view code at GitHub.